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JackWinNamedPipeClientChannel.h
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/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __JackWinNamedPipeClientChannel__
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#define __JackWinNamedPipeClientChannel__
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#include "JackGenericClientChannel.h"
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#include "JackWinNamedPipe.h"
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#include "JackPlatformPlug.h"
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#include "JackThread.h"
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namespace
Jack
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{
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class
JackClient;
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class
JackWinNamedPipeClientChannel
:
public
JackGenericClientChannel
,
public
JackRunnableInterface
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{
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private
:
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JackWinNamedPipeServer
fNotificationListenPipe;
// Pipe listener for server notification
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JackThread
fThread;
// Thread to execute the event loop
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JackClient
* fClient;
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public
:
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JackWinNamedPipeClientChannel
();
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virtual
~
JackWinNamedPipeClientChannel
();
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int
Open(
const
char
* server_name,
const
char
* name,
int
uuid,
char
* name_res,
JackClient
* client, jack_options_t options, jack_status_t* status);
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void
Close();
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int
Start();
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void
Stop();
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// JackRunnableInterface interface
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bool
Init
();
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bool
Execute();
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bool
IsChannelThread() {
return
fThread.IsThread(); }
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};
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}
// end of namespace
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#endif
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