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00001 /******************************************************************************** 00002 * * 00003 * S h u t t e r C o n t a i n e r W i d g e t * 00004 * * 00005 ********************************************************************************* 00006 * Copyright (C) 1998,2009 by Charles W. Warren. All Rights Reserved. * 00007 ********************************************************************************* 00008 * This library is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU Lesser General Public License as published by * 00010 * the Free Software Foundation; either version 3 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU Lesser General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Lesser General Public License * 00019 * along with this program. If not, see <http://www.gnu.org/licenses/> * 00020 ********************************************************************************* 00021 * $Id: FXShutter.h,v 1.37 2009/01/06 13:07:27 fox Exp $ * 00022 ********************************************************************************/ 00023 #ifndef FXSHUTTER_H 00024 #define FXSHUTTER_H 00025 00026 #ifndef FXVERTICALFRAME_H 00027 #include "FXVerticalFrame.h" 00028 #endif 00029 00030 namespace FX { 00031 00032 00033 class FXShutter; 00034 class FXButton; 00035 class FXScrollWindow; 00036 class FXShutterItem; 00037 00038 00039 /** 00040 * A Shutter Item is a panel which is embedded inside a Shutter Widget. 00041 * It can contain other user interface widgets which can be added under 00042 * the content widget. The content widget is itself embedded in a scroll 00043 * window to allow unlimited room for all the contents. 00044 */ 00045 class FXAPI FXShutterItem : public FXVerticalFrame { 00046 FXDECLARE(FXShutterItem) 00047 protected: 00048 FXButton *button; 00049 FXScrollWindow *scrollWindow; 00050 FXVerticalFrame *content; 00051 protected: 00052 FXShutterItem(); 00053 private: 00054 FXShutterItem(const FXShutterItem&); 00055 FXShutterItem &operator=(const FXShutterItem&); 00056 public: 00057 long onFocusUp(FXObject*,FXSelector,void*); 00058 long onFocusDown(FXObject*,FXSelector,void*); 00059 long onCmdButton(FXObject*,FXSelector,void*); 00060 public: 00061 enum{ 00062 ID_SHUTTERITEM_BUTTON=FXVerticalFrame::ID_LAST, 00063 ID_LAST 00064 }; 00065 public: 00066 00067 /// Constructor 00068 FXShutterItem(FXShutter *p,const FXString& text=FXString::null,FXIcon* icon=NULL,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING); 00069 00070 /// Return a pointer to the scroll window 00071 FXScrollWindow* getScrollWindow() const { return scrollWindow; } 00072 00073 /// Return a pointer to the button for this item 00074 FXButton* getButton() const { return button; } 00075 00076 /// Return a pointer to the contents for this item 00077 FXVerticalFrame* getContent() const { return content; } 00078 00079 /// Set the status line help text for this item 00080 void setHelpText(const FXString& text); 00081 00082 /// Get the status line help text for this item 00083 FXString getHelpText() const; 00084 00085 /// Set the tool tip message for this item 00086 void setTipText(const FXString& text); 00087 00088 /// Get the tool tip message for this item 00089 FXString getTipText() const; 00090 00091 /// Save to stream 00092 virtual void save(FXStream& store) const; 00093 00094 /// Load from stream 00095 virtual void load(FXStream& store); 00096 00097 /// Destructor 00098 virtual ~FXShutterItem(); 00099 }; 00100 00101 00102 /** 00103 * The Shutter widget provides a set of foldable sub panels. Each subpanel 00104 * consists of a Shutter Item which contains a button and some contents. 00105 * A sub panel can be unfolded by pressing on that panel's button. 00106 */ 00107 class FXAPI FXShutter : public FXVerticalFrame { 00108 FXDECLARE(FXShutter) 00109 protected: 00110 FXint current; // Item currently open 00111 FXint closing; // Item closing down 00112 FXint closingHeight; // Height of closing item 00113 FXint heightIncrement; // Height delta 00114 protected: 00115 FXShutter(); 00116 private: 00117 FXShutter(const FXShutter&); 00118 FXShutter &operator=(const FXShutter&); 00119 public: 00120 long onFocusUp(FXObject*,FXSelector,void*); 00121 long onFocusDown(FXObject*,FXSelector,void*); 00122 long onTimeout(FXObject*,FXSelector,void*); 00123 long onOpenItem(FXObject*,FXSelector,void*); 00124 long onCmdSetValue(FXObject*,FXSelector,void*); 00125 long onCmdSetIntValue(FXObject*,FXSelector,void*); 00126 long onCmdGetIntValue(FXObject*,FXSelector,void*); 00127 long onCmdOpen(FXObject*,FXSelector,void*); 00128 long onUpdOpen(FXObject*,FXSelector,void*); 00129 public: 00130 enum{ 00131 ID_SHUTTER_TIMEOUT=FXVerticalFrame::ID_LAST, 00132 ID_OPEN_SHUTTERITEM, 00133 ID_OPEN_FIRST, 00134 ID_OPEN_SECOND, 00135 ID_OPEN_THIRD, 00136 ID_OPEN_FOURTH, 00137 ID_OPEN_FIFTH, 00138 ID_OPEN_SIXTH, 00139 ID_OPEN_SEVENTH, 00140 ID_OPEN_EIGHTH, 00141 ID_OPEN_NINETH, 00142 ID_OPEN_TENTH, 00143 ID_OPEN_LAST=ID_OPEN_FIRST+100, 00144 ID_LAST 00145 }; 00146 public: 00147 00148 /// Constructor 00149 FXShutter(FXComposite *p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING); 00150 00151 /// Perform layout 00152 virtual void layout(); 00153 00154 /// Set the currently displayed item (panel = 0, 1, 2, ..., npanels-1) 00155 virtual void setCurrent(FXint panel,FXbool notify=false); 00156 00157 /// Return the index of the currently displayed item 00158 FXint getCurrent() const { return current; } 00159 00160 /// Save to stream 00161 virtual void save(FXStream& store) const; 00162 00163 /// Load from stream 00164 virtual void load(FXStream& store); 00165 00166 /// Destructor 00167 virtual ~FXShutter(); 00168 }; 00169 00170 } 00171 00172 #endif
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