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00001 /******************************************************************************** 00002 * * 00003 * O p e n G L S p h e r e O b j e c t * 00004 * * 00005 ********************************************************************************* 00006 * Copyright (C) 1998,2009 by Jeroen van der Zijp. All Rights Reserved. * 00007 ********************************************************************************* 00008 * This library is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU Lesser General Public License as published by * 00010 * the Free Software Foundation; either version 3 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU Lesser General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Lesser General Public License * 00019 * along with this program. If not, see <http://www.gnu.org/licenses/> * 00020 ********************************************************************************* 00021 * $Id: FXGLSphere.h,v 1.23 2009/01/06 13:07:24 fox Exp $ * 00022 ********************************************************************************/ 00023 #ifndef FXGLSPHERE_H 00024 #define FXGLSPHERE_H 00025 00026 #ifndef FXGLSHAPE_H 00027 #include "FXGLShape.h" 00028 #endif 00029 00030 namespace FX { 00031 00032 00033 /// OpenGL Sphere Object 00034 class FXAPI FXGLSphere : public FXGLShape { 00035 FXDECLARE(FXGLSphere) 00036 public: 00037 FXfloat radius; // Radius of sphere 00038 FXint slices; // Longitudinal subdivision 00039 FXint stacks; // Latitudinal subdivision 00040 protected: 00041 FXGLSphere(); 00042 virtual void drawshape(FXGLViewer* viewer); 00043 public: 00044 enum { 00045 ID_LAST=FXGLShape::ID_LAST 00046 }; 00047 public: 00048 00049 /// Construct with specified origin and radius 00050 FXGLSphere(FXfloat x,FXfloat y,FXfloat z,FXfloat r=1.0f); 00051 00052 /// Construct with specified origin, radius and material 00053 FXGLSphere(FXfloat x,FXfloat y,FXfloat z,FXfloat r,const FXMaterial& mtl); 00054 00055 /// Copy constructor 00056 FXGLSphere(const FXGLSphere& orig); 00057 00058 /// Copy this object 00059 virtual FXGLObject* copy(); 00060 00061 /// Change radius 00062 virtual void setRadius(FXfloat r); 00063 FXfloat getRadius() const { return radius; } 00064 00065 /// Change slices 00066 void setSlices(FXint s){ slices=s; } 00067 FXint getSlices() const { return slices; } 00068 00069 /// Change stacks 00070 void setStacks(FXint s){ stacks=s; } 00071 FXint getStacks() const { return stacks; } 00072 00073 /// Save to a stream 00074 virtual void save(FXStream& store) const; 00075 00076 /// Load from a stream 00077 virtual void load(FXStream& store); 00078 00079 /// Destroy 00080 virtual ~FXGLSphere(); 00081 }; 00082 00083 } 00084 00085 #endif
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