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#include <FXBMPIcon.h>
Public Member Functions | |
FXBMPIcon (FXApp *a, const void *pix=NULL, FXColor clr=FXRGB(192, 192, 192), FXuint opts=0, FXint w=1, FXint h=1) | |
virtual FXbool | savePixels (FXStream &store) const |
virtual FXbool | loadPixels (FXStream &store) |
virtual | ~FXBMPIcon () |
Static Public Attributes | |
static const FXchar | fileExt [] |
static const FXchar | mimeType [] |
This makes it possible to use resources created with Windows development tools inside FOX without need for graphics file format translators. The bitmap loaded handles 1, 4, and 8 bit paletted bitmaps, 16 and 24 bit RGB bitmaps, and 32 bit RGBA bitmaps.
FX::FXBMPIcon::FXBMPIcon | ( | FXApp * | a, | |
const void * | pix = NULL , |
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FXColor | clr = FXRGB(192, 192, 192) , |
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FXuint | opts = 0 , |
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FXint | w = 1 , |
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FXint | h = 1 | |||
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Construct icon from memory stream formatted in Microsoft BMP format.
virtual FX::FXBMPIcon::~FXBMPIcon | ( | ) | [virtual] |
Destroy icon.
const FXchar FX::FXBMPIcon::fileExt[] [static] |
const FXchar FX::FXBMPIcon::mimeType[] [static] |
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