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00001 /******************************************************************************** 00002 * * 00003 * O p e n G L C u b e O b j e c t * 00004 * * 00005 ********************************************************************************* 00006 * Copyright (C) 1999,2009 by Jeroen van der Zijp. All Rights Reserved. * 00007 ********************************************************************************* 00008 * This library is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU Lesser General Public License as published by * 00010 * the Free Software Foundation; either version 3 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU Lesser General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Lesser General Public License * 00019 * along with this program. If not, see <http://www.gnu.org/licenses/> * 00020 ********************************************************************************* 00021 * $Id: FXGLCube.h,v 1.22 2009/01/06 13:07:24 fox Exp $ * 00022 ********************************************************************************/ 00023 #ifndef FXGLCUBE_H 00024 #define FXGLCUBE_H 00025 00026 #ifndef FXGLSHAPE_H 00027 #include "FXGLShape.h" 00028 #endif 00029 00030 namespace FX { 00031 00032 00033 /// OpenGL Cube Object 00034 class FXAPI FXGLCube : public FXGLShape { 00035 FXDECLARE(FXGLCube) 00036 public: 00037 FXfloat width; 00038 FXfloat height; 00039 FXfloat depth; 00040 protected: 00041 FXGLCube(); 00042 virtual void drawshape(FXGLViewer* viewer); 00043 public: 00044 00045 /// Construct with specified origin, width, height and depth 00046 FXGLCube(FXfloat x,FXfloat y,FXfloat z,FXfloat w=1.0f,FXfloat h=1.0f,FXfloat d=1.0f); 00047 00048 /// Construct with specified origin, width, height, depth and material 00049 FXGLCube(FXfloat x,FXfloat y,FXfloat z,FXfloat w,FXfloat h,FXfloat d,const FXMaterial& mtl); 00050 00051 /// Copy constructor 00052 FXGLCube(const FXGLCube& orig); 00053 00054 /// Copy this object 00055 virtual FXGLObject* copy(); 00056 00057 /// Change width 00058 virtual void setWidth(FXfloat w); 00059 FXfloat getWidth() const { return width; } 00060 00061 /// Change height 00062 virtual void setHeight(FXfloat h); 00063 FXfloat getHeight() const { return height; } 00064 00065 /// Change depth 00066 virtual void setDepth(FXfloat d); 00067 FXfloat getDepth() const { return depth; } 00068 00069 /// Save to a stream 00070 virtual void save(FXStream& store) const; 00071 00072 /// Load from a stream 00073 virtual void load(FXStream& store); 00074 00075 /// Destroy 00076 virtual ~FXGLCube(); 00077 }; 00078 00079 } 00080 00081 #endif
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